Camera
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How to implement a simple Arcball Camera.
Camera ·Keywords: Camera, glm, Rendering, Vulkan, C++, Orbit camera, Arcball camera, Rotation, Computer graphics, 3D programming.
I’m currently working on building a physically based real-time renderer in Vulkan and one of...
Scene Helper
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How to make an infinite grid.
Scene Helper ·Keywords: Vulkan, C++, Shader programming, glsl, Infinite grid, Scene helper, Axis, Coordinate system.
After struggling with my coordinate system when importing my models in my scene, I decided to add...
Dev Log
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Dev Log 1.
Dev Log ·Keywords: UE4, Game Developement, Dev log.
I love starting new projects (OH my don’t get me started on this). It’s always so exciting and motivating to start something new, something...