Keywords: Camera, glm, Rendering, Vulkan, C++, Orbit camera, Arcball camera, Rotation, Computer graphics, 3D programming.
I’m currently working on building a physically based real-time renderer in Vulkan and one of...
Scene Helper ·
Keywords: Vulkan, C++, Shader programming, glsl, Infinite grid, Scene helper, Axis, Coordinate system.
After struggling with my coordinate system when importing my models in my scene, I decided to add...